Teaser for the VGU ( visual game-play update) of Swain ( League of Legends)
This project took 2 months ( 1 month of preparation, 1 month for production).
It was really intense, fun and challenging. I always joked around that I'm "a CG generalist who happens to draw", but this was an opportunity to actually proof it out. I was involved from the story pitches, to working on VO with the actors, all the way to the final delivery to the editor for localisation into all the 19 languages.
This took a lot of effort to establish a hybrid style where the stylized 3D model would blend well with PBR shaders and raytracing, while not clashing against 2.5D effects and hand-painted matte paintings. ( If anyone is interested, I might go more into detail about this on my blog ).
Shout out to everyone involved in the project ! Couldn't have done this without everyone's support.
Credit goes to the champ team for creating the character of Swain and original model.