Mt Targon exploration, with simplified landscape surrounding landmarks to make the peak stand out.
Exploration for the region of Noxus.
(David Harrington did the Immortal bastion landmark concepts).
Value structure suggestions page from the style guide.
Lighting page from the style guide.
Early exploration where the world would be a metal globe (incognium Runeterra). We estimated early on that this would raise the min-spec for the experience and not allow for a fluid mobile experience.
Early exploration with Hextech look
Runeterra Awaits | Interactive Map - League Of Legends
Final WebGL result for Demacia
Final WebGL result for Targon
Final WebGL result for Noxus
Concept art and look development of the interactive WebGL Runeterra Map.
These we used to define the art style, chat with the UI/UX artists and build up a style guide for outsourcing.
Link to WebGL map : https://map.leagueoflegends.com/en_US
Launch Trailer: https://www.youtube.com/watch?v=MaDfg5BhIcY