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Efflam Mercier
Efflam Mercier
Lead Environment Concept Artist
Los Angeles , United States

I'm a Lead Concept Artist from Bretagne, France. I have eight years of work experience in Games, Animation and Film. My experience covers a spectrum ranging from worldbuilding and pre-production to hands-on work in CG animation pipelines.
I've started a multimedia anthology work about ecology titled "Ecocide Inc.", it's inspired by the worldwide resistance against fossil fuel corruption and pollution.

Note that I do not consent to AI art being trained on my work because you can't guarantee I'll get paid.

Skills

Concept ArtWorld Building3D ModelingMatte PaintingIllustrationPhotogrammetry

Software proficiency

Blender
Blender
Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Krita
Krita
Blackmagic Design Fusion
Blackmagic Design Fusion
Redshift
Redshift
Houdini
Houdini
Godot
Godot
RealityCapture
RealityCapture

Productions

  • Locandina1000
    • Movie
      The Last Duel
    • Year
      2021
    • Role
      Concept Artist
    • Company
      MPC
  • Legends of runeterra cover 01
    • Video Game
      Legends of Runeterra
    • Year
      2020
    • Role
      Concept Artist - World Building - Pre-production
    • Company
      Riot Games
  • League newlogo banner
    • Video Game
      League of Legends
    • Year
      2009
    • Role
      Concept Artist - World Building - IP development
    • Company
      Riot Games
  • King arthur poster
    • Movie
      King Arthur Legend of the Sword
    • Year
      2017
    • Role
      Concept Artist
    • Company
      MPC
  • Images
    • Movie
      X-men Apocalyspe
    • Year
      2016
    • Role
      Concept Artist
    • Company
      MPC

Experience

  • Lead Environment Concept Artist at Thought Pennies
    Los Angeles, United States of America
    March 2022 - October 2022

    Visual development for R&D project.

  • Concept Artist at Unknown Worlds Entertainment
    Los Angeles, United States of America
    June 2019 - December 2020

    World-building for new title.

  • Visual Development Artist at Riot Games
    Los Angeles, United States of America
    September 2018 - June 2019

    IP/vizdev support in preparation for new games and R&D (legends of Runeterra, LoL, Valorant, Riot forge titles).

  • Associate Visual Development Artist at Riot games
    Los Angeles, United States of America
    March 2016 - September 2018

    Creative development / World-building.

  • Concept Artist at Freelance
    Paris, France
    July 2014 - March 2016

    Clients include: Wizards of the Coast, 20th century fox, MPC, Cube Creative, Unit Image.

    Industries: Film, commercials (3d animated), VFX, theme parks, games, card illustration.

    Extra skills acquired:

    -Matte painting, projection, compositing setups in nuke (for real-time graphics, translates into a solid understanding of post-processing effects).

    -Color scripting a cinematic sequence.

    -Quad Sub-D modelling, PBR texturing, look dev for ray-traced assets (pre-rendered).