Efflam Mercier
Efflam Mercier
Visual Development Artist
Los Angeles , United States of America

About

I’m currently working in the world building / IP team at Riot games.
Previous work include blockbuster films with MPC and 20th Century FOX as well as creating illustrations for Magic: the Gathering.

Skills

Concept ArtIllustration3D Modeling3D VisualizationLightingCompositingWorld BuildingMatte Painting

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
Blender
Blender
Substance Painter
Substance Painter
Redshift
Redshift

Productions

  • Gamebox
    • Video Game
      League of Legends
    • Year
      2009
    • Role
      Concept Artist - ( World Building - IP development )
    • Company
      Riot Games
  • Header
    • Video Game
      Lawbreakers
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Boss key
  • King arthur poster
    • Movie
      King Arthur Legend of the Sword
    • Year
      2017
    • Role
      Concept Artist
    • Company
      MPC
  • Images
    • Movie
      X-men Apocalyspe
    • Year
      2016
    • Role
      Concept Artist
    • Company
      MPC
  • Tom clancys the division
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Unit Image / Ubisoft

Experience

  • Visual Development Artist at Riot Games
    Los Angeles, United States of America
    September 2018 - Present

    IP/vizdev support for new games and R&D.

  • Associate Visual Development Artist at Riot games
    Los Angeles, United States of America
    March 2016 - September 2018

    Creative development / World-building.

  • Concept Artist at 20th Century FOX
    January 2016 - February 2016

    Pre production concept for Neill Blomkamp's "Gone World" film.

  • Concept Artist at MPC
    United Kingdom
    October 2015 - February 2016

    Creating Keyframe paintings, FX designs and blue-sky, pre-production images

    Work includes X-Men : Apocalypse , King Arthur : Legend of the Sword, as well as 2 other undisclosed film projects.

  • Illustrator at Wizards of the Coast
    France
    October 2015 - February 2016

    Creating card Illustrations for Magic : the Gathering.

  • Freelancer at 3Dtotal Publishing
    France
    July 2015 - February 2016

    Creating educational content and tutorials for various 3Dtotal print and online publications.

    Appearing in Issue 114, 116 and 119 of the online magazine 2Dartist,

    as well as Digital painting techniques Vol 6 and 7 and upcoming print books.

    Winner of the 3Dtotal gallery award

  • Concept artist at Dreamworks / West studios
    France
    October 2015 - November 2015

    Creating lighting art direction keyframes and high resolution print

    artworks based on Shrek and How to train your Dragon IPs.

  • Concept Designer at Iron Sky Universe
    France
    July 2015 - August 2015

    Working on movie set design with precise scale requirements, vehicle/props design, 3D block-in , variations for the film Iron Sky II.

  • Concept artist at Unit Image
    Paris, France
    June 2015 - July 2015

    I worked on designing shots and the Lighting color key of Tom Clancy's ''The Division'' launch trailer.

  • Freelance Concept artist at Bosskey
    paris, France
    March 2015 - April 2015

    Environment concept art for Lawbreakers.

  • Matte painter / Nuke compositor at Cube creative
    paris, France
    December 2014 - July 2015

    I was tasked with creating matte painting precomp setup in Nuke for Prince de LU latest short film/commercial

    https://youtu.be/K6R__1oWDRc

    I also did matte painting work on Skøll Tuborg's new 2015 beer commercial, I was also responsible for Nuke compositing of the interior shots

    https://youtu.be/OV4J2_Ah4tg

    I worked as a concept artist on two major new Theme Park rides for Futuroscope (under NDA)

    my last task was Matte painting and 3D texturing on an unnanouced stylised title by (undisclosed major game publisher)

  • Freelance Concept artist at kollide entertainement
    Los Angeles, France
    October 2014 - November 2014

    I helped the client build a survival/adventure game IP, early visual devellopement and pitch "keyframes"

    work included realistic character designs, FPS-style action scenes and location/environnement design

  • Concept artist at Cube creative
    paris, France
    September 2014 - December 2014

    I created several modular architectural designs for a stylised medieval IP : "Prince de LU",

    The goal was to get a cool looking medieval town on a tight budget, by constructing only a few interchangeable parts and combining them in various ways.

    I also worked on interior, props and costume designs on a sci-fi Tv feature.

  • matte painter at Cube Creative
    paris, France
    July 2014 - September 2014

    I worked on over 30 matte painting shots for Cartier's new Commercial: "Winter Tale 2014",

    was working directly with the art director and collaborating with Nuke compositors.

    CARTIER Winter Tale:

    https://www.youtube.com/watch?v=H5uUBFngag8